Custom Minecraft mods
New items, blocks, mobs and mechanics, so the game plays the way you want.
- Custom items and recipes
- Events and game logic
- Changes to existing mods
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We work with the whole stack
Any game version and any loader, for client mods and server plugins.
Built around your task
One item or a whole game system: we build the mod or plugin your project needs.
New items, blocks, mobs and mechanics, so the game plays the way you want.
A mechanic to build the story around, tailored to your scenario, challenge or series.
Mechanics for your server, from quests to a connected in-game economy.
We move a mod or plugin to another game version, including rewriting old code for a newer one, for example from 1.12.2 to 1.21 or 26.x.
Learn moreWe rewrite from Forge to Fabric or NeoForge, from Spigot to Paper or Folia, and build a mod and server plugin pair.
Learn moreNew features in someone else’s mod or plugin, bug and crash fixes, compatibility with other mods, better performance.
Learn moreWe translate a mod or plugin into popular languages: English, Russian, Ukrainian, German, Spanish, Portuguese, Chinese and more, and check that the text fits the interface.
DiscussBlock, item and mob models in Blockbench, animations, textures and resource packs in the game’s style.
DiscussBehavior and resource packs and the Script API: content and mechanics for Bedrock Edition on phones, consoles and Windows.
Learn moreWe pick and configure mods and plugins, configs, permissions and protection, speed the server up and put together a pack for players.
Learn moreWe join your project: take tasks from your list, find our way around existing code and agree a deadline for each task.
DiscussWho builds it
The person who writes the code runs your order. There are no managers between you and the developer.

Lead developer
Writes mods, plugins and this site.

3D artist
Draws models, textures and blocks.

QA tester and game designer
Tests every mod before delivery and designs its mechanics.
Every step agreed in advance
Six steps from the first sentence to a finished .jar. At every one it is clear what is done and what comes next.
You tell us what should happen in the game. One sentence is enough: we ask questions to work out the rest.
We settle the mechanic, the game version, the loader and whether it is a mod or a server plugin. Scope, price and deadline are fixed before development starts.
The first working build: the mechanic already runs in game, without polish. It shows whether we are building the right thing.
Textures, models, recipes, commands, text and numbers: we turn the draft into finished game content.
We test in game on the agreed version and loader, in single player or on a server, and apply your notes.
You get the finished build, install instructions and the agreed support terms, and the mod or plugin is yours.
The studio’s own projects
Three released mods for Minecraft 26.3, from small tools to a system with its own game logic.
Tech mod
The whole power progression, from the first lightbulb to a nuclear reactor at 512 EU/t, built by the player.
CurseForge(opens in a new tab)Modrinth(opens in a new tab)
Tech mod
An industrial EU power grid inside the game: solar, fuel and geothermal generators, a chain of processing machines, four new ores with a full refining cycle, cables and batteries. At the top of the progression sits a multiblock nuclear reactor the player builds themselves, up to 512 EU/t.
Every machine recipe has its own category in REI and JEI, a built-in analyzer highlights the power network, and in-game achievements guide the player from first power to first machine.
Discuss a system like this
Log utility
A log or crash report → a link in chat with the cause already found.
CurseForge(opens in a new tab)
Log utility
One command, and the log or crash report goes to the site while a short link lands in chat. Before sending, the mod strips IP addresses and user names out of paths and names the causes of the crash it found.
Screenshot utility
F2 → a compressed frame, the link unfolds as a picture in Discord.
CurseForge(opens in a new tab)
Screenshot utility
F2 works as it always did, but a "share" appears next to it. The mod shows you the frame first, scales the uploaded copy to fit the limit (the file on disk keeps its full resolution) and hands back a link that unfolds as the picture in Discord.
Custom work
A personal mod idea, a plugin for a server, a fix for someone else’s system: we discuss these separately.
Custom work
Besides the open mods, the studio also takes on work outside this list: a personal mod for a player’s idea, a plugin for a specific server, a fix to someone else’s system, by arrangement with the client.
Discuss your ideaThese are the studio’s own mods, not client work: the sources are open and the builds live on the platforms and keep getting updates.
The studio’s capabilities
Before you send a request, check what the studio already handles.
Every point here comes from work the studio has already done.
Before we start
Common questions about custom Minecraft mod and plugin development.
Yes. Describe what should happen in the game and add links to examples if you have any: videos, screenshots, similar mods. We ask the follow-up questions and help shape the mechanic.
Mods on Fabric, NeoForge and Forge, server plugins on Paper, Spigot, Purpur and Folia, and add-ons for Bedrock. Any game version from 1.7.10 to 26.3. The exact version and compatibility with other mods are confirmed before the quote.
The price follows the task: a single item and an economy system take very different amounts of work. After the discussion we agree on the quote and the deadline.
Yes. We build the mechanic around your scenario, challenge or series for videos and streams, and agree up front how events are triggered and controlled while filming.
A working .jar for the agreed version and install instructions. Source code, usage rights, fixes and updates are all settled before the project starts.
Send the list of changes, the version and what sources are available. We will assess the work against the project architecture and the rights to the code.
Yes. We move mods and plugins between game versions, rewriting outdated code for the new one, and between loaders: Forge, Fabric, NeoForge, Spigot, Paper, Folia. We need the source code: for someone else’s mod we check its licence first.
Your next project
Send a request and tell us what you want to see in the game. We reply within 8 hours and work through the task, even if so far it is one sentence.