Custom Minecraft mods
New items, blocks, mobs and mechanics that turn the familiar game into yours.
- Custom items and recipes
- Events and game logic
- Changes to existing mods
We work with the whole stack
Any game version and any loader — client mods and server plugins.
Built around your task
One item or a whole game system — we build the mod or plugin your project needs.
New items, blocks, mobs and mechanics that turn the familiar game into yours.
A mechanic the story is built around. Tailored to your scenario, challenge or series.
The mechanics that set your server apart: from quests to a connected in-game economy.
Need a port to another version or a developer on the team? Tell us about the project.
No guessing what comes next
Six steps from the first sentence to a finished .jar. At every one it is clear what is done and what comes next.
You tell us what should happen in the game. One sentence is enough — we pull out the rest with questions.
We settle the mechanic, the game version and the loader — a mod or a server plugin. Scope, price and deadline are fixed before development starts.
The first working build: the mechanic already runs in game, without polish. It shows whether we are building the right thing.
Textures, models, recipes, commands, text and numbers. The draft becomes part of the game.
We test in game on the agreed version and loader — single player or on a server — and apply your notes.
The finished build, install instructions and the agreed support terms. The mod or plugin is yours.
The studio’s own projects
Three released mods for Minecraft 26.2 — from small tools to a system with its own game logic.
Tech mod
An industrial EU power grid inside the game: solar, fuel and geothermal generators, a chain of processing machines, four new ores with a full refining cycle, cables and batteries. At the top of the progression sits a multiblock nuclear reactor the player builds themselves, up to 512 EU/t.
Every machine recipe has its own category in REI and JEI, a built-in analyzer highlights the power network, and in-game achievements guide the player from first power to first machine.
Discuss a system like thisLog utility
One command, and the log or crash report goes to the site while a short link lands in chat. Before sending, the mod strips IP addresses and user names out of paths and names the causes of the crash it found.
Screenshot utility
F2 works as it always did, but a "share" appears next to it. The mod shows you the frame first, scales the uploaded copy to fit the limit — the file on disk keeps its full resolution — and hands back a link that unfolds as the picture in Discord.
Custom work
Besides the open mods, the studio also takes on work outside this list: a personal mod for a player’s idea, a plugin for a specific server, a fix to someone else’s system — by arrangement with the client.
Discuss your ideaThese are the studio’s own mods, not client work: the sources are open and the builds live on the platforms and keep getting updates.
The studio’s capabilities
Before you send a request — here’s what the studio can already handle, no "let’s try it and see."
No promises for the sake of promises — every point here is backed by the studio’s real experience.
Before we start
Everything worth knowing about custom Minecraft mod and plugin development.
Yes. Describe what should happen in the game and add examples if you have any. We ask the follow-up questions and help shape the mechanic.
Fabric, NeoForge and Forge for mods; Paper, Spigot and Folia for server plugins. The exact version and compatibility with other mods are settled before the quote.
The price follows the task: a single item and an economy system take very different amounts of work. After the discussion we agree on the quote and the deadline.
Yes. We build the mechanic around your scenario, challenge or series, and agree up front how events are triggered and controlled while filming.
A working .jar for the agreed version and install instructions. Source code, usage rights, fixes and updates are all settled before the project starts.
Send the list of changes, the version and what sources are available. We will assess the work against the project architecture and the rights to the code.
Your next project
Send a request and tell us what you want to see in the game. We get in touch and work through the task — even if it is one sentence so far.