Independent development studio

Your world.
Your rules.

We build custom Minecraft mods and plugins: items, mechanics, events and server systems. From the first idea to a finished .jar, with a clear quote before we start.

No spec needed — we start from your own words.

We work with the whole stack

Any game version and any loader — client mods and server plugins.

  • Fabricmods
  • NeoForgemods
  • Forgemods
  • Paperplugins
  • Spigotplugins
  • Foliaplugins

Built around your task

The idea can be
anything.

One item or a whole game system — we build the mod or plugin your project needs.

Custom Minecraft mods

New items, blocks, mobs and mechanics that turn the familiar game into yours.

  • Custom items and recipes
  • Events and game logic
  • Changes to existing mods
Discuss my mod

Mods and plugins for videos and streams

A mechanic the story is built around. Tailored to your scenario, challenge or series.

  • Unusual survival rules
  • Events you trigger while filming
  • Content that fits your channel
Discuss the scenario

Plugins and systems for servers

The mechanics that set your server apart: from quests to a connected in-game economy.

  • Economy, quests and progression
  • Integration with other systems
  • Paper, Spigot and Folia
Discuss my server

Need a port to another version or a developer on the team? Tell us about the project.

No guessing what comes next

How a mod or plugin is born.

Six steps from the first sentence to a finished .jar. At every one it is clear what is done and what comes next.

  1. The idea

    You tell us what should happen in the game. One sentence is enough — we pull out the rest with questions.

  2. Scope and quote

    We settle the mechanic, the game version and the loader — a mod or a server plugin. Scope, price and deadline are fixed before development starts.

  3. Mechanic prototype

    The first working build: the mechanic already runs in game, without polish. It shows whether we are building the right thing.

  4. Content and balance

    Textures, models, recipes, commands, text and numbers. The draft becomes part of the game.

  5. Testing on your version

    We test in game on the agreed version and loader — single player or on a server — and apply your notes.

  6. Handover of the .jar

    The finished build, install instructions and the agreed support terms. The mod or plugin is yours.

The studio’s own projects

Our projects.

Three released mods for Minecraft 26.2 — from small tools to a system with its own game logic.

Tech mod

An industrial EU power grid inside the game: solar, fuel and geothermal generators, a chain of processing machines, four new ores with a full refining cycle, cables and batteries. At the top of the progression sits a multiblock nuclear reactor the player builds themselves, up to 512 EU/t.

Every machine recipe has its own category in REI and JEI, a built-in analyzer highlights the power network, and in-game achievements guide the player from first power to first machine.

Discuss a system like this

Log utility

One command, and the log or crash report goes to the site while a short link lands in chat. Before sending, the mod strips IP addresses and user names out of paths and names the causes of the crash it found.

Screenshot utility

F2 works as it always did, but a "share" appears next to it. The mod shows you the frame first, scales the uploaded copy to fit the limit — the file on disk keeps its full resolution — and hands back a link that unfolds as the picture in Discord.

Custom work

Besides the open mods, the studio also takes on work outside this list: a personal mod for a player’s idea, a plugin for a specific server, a fix to someone else’s system — by arrangement with the client.

Discuss your idea

These are the studio’s own mods, not client work: the sources are open and the builds live on the platforms and keep getting updates.

The studio’s capabilities

We’ll cover almost any task.

Before you send a request — here’s what the studio can already handle, no "let’s try it and see."

0
mod loaders
FabricNeoForgeForge PaperSpigotFolia
Fabric, NeoForge, Forge, Paper, Spigot, Folia — we work on your stack, not the other way around.
1.7.10 → 26.2
Minecraft versions
archivelatest release
From an ancient build on a friends’ server to the newest release of the game.
0
interface languages
Full list on request. We’ll translate the mod for your server’s audience.
A mod and a plugin
any format
Modfor the player
+
Pluginfor the server
A client-side mod, a server plugin, or both at once.
Whatever’s convenient
three contact channels
Telegram Discord Email
Write wherever you’re used to — the request form doesn’t make you pick a channel in advance.
After release
we don’t disappear
v1.0 v1.1 v1.2
We update for new game versions and fix what breaks.

No promises for the sake of promises — every point here is backed by the studio’s real experience.

Before we start

Good questions.
Straight answers.

Everything worth knowing about custom Minecraft mod and plugin development.

Can I order a mod or plugin without a written spec?

Yes. Describe what should happen in the game and add examples if you have any. We ask the follow-up questions and help shape the mechanic.

Which Minecraft versions and loaders do you support?

Fabric, NeoForge and Forge for mods; Paper, Spigot and Folia for server plugins. The exact version and compatibility with other mods are settled before the quote.

How much does a custom mod or plugin cost?

The price follows the task: a single item and an economy system take very different amounts of work. After the discussion we agree on the quote and the deadline.

Can you make a unique mod for YouTube?

Yes. We build the mechanic around your scenario, challenge or series, and agree up front how events are triggered and controlled while filming.

What do I get at the end?

A working .jar for the agreed version and install instructions. Source code, usage rights, fixes and updates are all settled before the project starts.

Can you extend an existing mod or plugin?

Send the list of changes, the version and what sources are available. We will assess the work against the project architecture and the rights to the code.

Your next project

What are we building
in your world?

Send a request and tell us what you want to see in the game. We get in touch and work through the task — even if it is one sentence so far.

  • We work through the task together
  • We agree the cost before the start
  • We define a clear result

0/5000

Your request goes straight to us on Telegram — we will reply at the contact you give. How we handle your data.